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” …a treat for those of us who have been life-long comics readers, but it may also be a revelation for those who are just discovering how central comics have become to the operations of contemporary popular culture.” - Henry Jenkins, author Convergence Culture: Where Old and New Media Collide

” … the intersection of Scott McCloud, Henry Jenkins, and Matt Madden.” - Carol Tilley, Professor and author, Seducing the Innocent: Frederic Wertham and the Falsifications That Helped Condemn Comics.

“Making connections across multiple forms of pop culture… Weaver has produced a work that I strongly believe should be in all secondary schools and certainly all libraries.” - Peter Gutierrez, The School Library Journal

You can order Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld here:

Amazon.com

Barnes & Noble

Chapters

Powells

 

From the Amazon.com page

Writers, directors, and producers- reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.

Comics are a key element in today’s convergence culture.  From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.

Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration.

* Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? * Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work * The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists

  • Reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement
  • Features chapters on convergence and mythology building. Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work?
  • Every section (writing, art, etc.) contains interviews with key practitioners and artists in the field, deepening the value of the material presented, and bringing a personal look into how creatives do their work
  • The companion website features video interviews, blog about new projects and advancements in digital comics, as well as updated and expanded interviews. Script templates will be made available. In addition, a listing of independent artists (websites/Twitter handles)

Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld is published by Focal Press.